Dodaj pliki projektów.

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2025-10-31 12:50:24 +01:00
parent 06b6823bd9
commit 7173a37b29
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Haftmittel")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Haftmittel")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// Ten kod został wygenerowany przez narzędzie.
// Wersja wykonawcza:4.0.30319.42000
//
// Zmiany w tym pliku mogą spowodować nieprawidłowe zachowanie i zostaną utracone, jeśli
// kod zostanie ponownie wygenerowany.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Haftmittel.Properties {
using System;
/// <summary>
/// Klasa zasobu wymagająca zdefiniowania typu do wyszukiwania zlokalizowanych ciągów itd.
/// </summary>
// Ta klasa została automatycznie wygenerowana za pomocą klasy StronglyTypedResourceBuilder
// przez narzędzie, takie jak ResGen lub Visual Studio.
// Aby dodać lub usunąć składową, edytuj plik ResX, a następnie ponownie uruchom narzędzie ResGen
// z opcją /str lub ponownie utwórz projekt VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Zwraca buforowane wystąpienie ResourceManager używane przez tę klasę.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Haftmittel.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Przesłania właściwość CurrentUICulture bieżącego wątku dla wszystkich
/// przypadków przeszukiwania zasobów za pomocą tej klasy zasobów wymagającej zdefiniowania typu.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Close {
get {
object obj = ResourceManager.GetObject("Close", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh01 {
get {
object obj = ResourceManager.GetObject("gsh01", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh02 {
get {
object obj = ResourceManager.GetObject("gsh02", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh03 {
get {
object obj = ResourceManager.GetObject("gsh03", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh04 {
get {
object obj = ResourceManager.GetObject("gsh04", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh05 {
get {
object obj = ResourceManager.GetObject("gsh05", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh06 {
get {
object obj = ResourceManager.GetObject("gsh06", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh07 {
get {
object obj = ResourceManager.GetObject("gsh07", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh08 {
get {
object obj = ResourceManager.GetObject("gsh08", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap gsh09 {
get {
object obj = ResourceManager.GetObject("gsh09", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Print {
get {
object obj = ResourceManager.GetObject("Print", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Save {
get {
object obj = ResourceManager.GetObject("Save", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Close" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Close.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh01" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh01.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh02" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh02.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh03" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh03.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh04" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh04.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh05" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh05.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh06" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh06.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh07" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh07.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh08" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh08.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gsh09" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gsh09.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Print" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Print.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Save" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Save.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>
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//------------------------------------------------------------------------------
// <auto-generated>
// Ten kod został wygenerowany przez narzędzie.
// Wersja wykonawcza:4.0.30319.42000
//
// Zmiany w tym pliku mogą spowodować nieprawidłowe zachowanie i zostaną utracone, jeśli
// kod zostanie ponownie wygenerowany.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Haftmittel.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.8.1.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.SpecialSettingAttribute(global::System.Configuration.SpecialSetting.ConnectionString)]
[global::System.Configuration.DefaultSettingValueAttribute("Data Source=192.168.17.100;Initial Catalog=CDNXL_GOTEC_80;User ID=sa;Password=Cdn" +
"01")]
public string ConnectionString {
get {
return ((string)(this["ConnectionString"]));
}
}
[global::System.Configuration.ApplicationScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("pl-PL")]
public string Language {
get {
return ((string)(this["Language"]));
}
}
}
}
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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Haftmittel.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="ConnectionString" Type="(Connection string)" Scope="Application">
<DesignTimeValue Profile="(Default)">&lt;?xml version="1.0" encoding="utf-16"?&gt;
&lt;SerializableConnectionString xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
&lt;ConnectionString&gt;Data Source=192.168.17.100;Initial Catalog=CDNXL_GOTEC_80;User ID=sa;Password=Cdn01&lt;/ConnectionString&gt;
&lt;ProviderName&gt;System.Data.SqlClient&lt;/ProviderName&gt;
&lt;/SerializableConnectionString&gt;</DesignTimeValue>
<Value Profile="(Default)">Data Source=192.168.17.100;Initial Catalog=CDNXL_GOTEC_80;User ID=sa;Password=Cdn01</Value>
</Setting>
<Setting Name="Language" Type="System.String" Scope="Application">
<Value Profile="(Default)">pl-PL</Value>
</Setting>
</Settings>
</SettingsFile>